This video demonstrates how to listen for collisions and trigger events at the moment of collision in Box2D. Read along: http://natureofcode.com/book/chapter-5-physics-libraries/#chapter05_section13 https://github.com/shiffman/The-Nature-of-Code-Examples/tree/master/Processing/chp5_physicslibraries/box2d/NOC_5_9_CollisionListening https://github.com/shiffman/The-Nature-of-Code-Examples/tree/master/Processing/chp5_physicslibraries/box2d/CollisionListeningDeletionExercise https://github.com/shiffman/The-Nature-of-Code-Examples/tree/master/Processing/chp5_physicslibraries/box2d/CollisionsAndControl (Note to self: I forgot to mention how to deal with deleting/modifying the body upon collision.) Help us caption & translate this video! http://amara.org/v/Qbvp/ 📄 Code of Conduct: https://github.com/CodingTrain/Code-of-Conduct